Welcome to the Intersection of Art, Technology, and Human Connection...

Explore the work of Matthew Jarvis, where creative technology meets social impact. With over 25 years of experience in interactive installations, sensory-driven media, and community-centered projects, I bring audiences closer to technology in profound, human-centered ways. Dive in to see how art, science, and empathy come together in projects designed to inspire and engage.

Passionate about using technology as a bridge between art and human connection, transforming complex ideas into immersive, meaningful experiences.



Matt Jarvis combines technical expertise, sensory innovation, social impact, collaborative spirit, mentorship, and creative problem-solving to craft immersive, interactive experiences that bridge art and technology, inspiring audiences and creators alike.

Interactive Installations

I design installations that invite audiences to engage through touch, sound, and movement, creating immersive experiences that make technology feel intuitive and alive.

Sensory Technology & Haptics

Exploring human senses through tech, I develop haptic feedback systems and sensory-driven projects that expand how people interact with the digital world.

Social Impact Art

Using art as a tool for social change, addressing societal issues and demonstrating technology’s potential for empathy and connection

Collaborative Creation

I work with artists, scientists, and institutions to bring ambitious ideas to life, fostering collaboration that bridges diverse perspectives for innovative outcomes.

Teaching & Mentorship

Guiding students and emerging creators, I combine practical skills with critical thinking, empowering them to confidently innovate in interactive media and physical computing.

Technical Development & Problem-Solving

From building streaming platforms to custom installations, I’m a natural problem-solver, skilled in coding, physical computing, and system design to meet complex technical needs.

Collaborations

Susan Collins

  • Technical Implementation: Executed digital, physical and computational elements essential to her real-time and time-lapse installations.
  • Image Processing Support: Integrated pixel-based and data-driven imagery, aligning with Collins’ artistic vision for real-time landscapes.
  • Data Visualisation: Provided expertise in transforming conceptual ideas into dynamic, visually engaging public installations.
  • Digital Imaging: Facilitated high-quality digital imaging processes, crucial for achieving the nuanced detail in her work.
  • Real-Time System Integration: Developed or supported systems that capture and render real-time data, enhancing the immersive quality of her installations.

Michael Pinsky

  • Interactive Technology Integration: Developed and integrated interactive systems, allowing audiences to engage directly with the themes in Pinsky’s work.
  • Environmental Data Sonification: Supported the sonification of environmental data, enhancing the conceptual impact of his work on urban and ecological themes.
  • Real-Time Monitoring Systems: Implemented real-time data capture and audio systems to create immersive experiences.
  • Physical Computing Support: Assisted with custom electronics and sensor setups, bringing tactile and sensory elements into his installations.
  • Technical Troubleshooting and Optimisation: Provided ongoing technical support, ensuring smooth functionality and high reliability during public exhibition.

Thomson & Craighead

  • Custom Software Development: Created bespoke software solutions, enabling their conceptually rich, data-driven installations to function seamlessly.
  • Data Integration and Real-Time Feeds: Integrated live data sources, transforming real-world information (like GPS data and complex text feeds) into immersive visual and audio experiences.
  • Digital Mapping and Visualization: Supported digital mapping and visual components, essential to their exploration of information landscapes and locative media.
  • Audio-Visual Synchronization: Ensured precise synchronization of video, sound, and interactive elements, aligning with their narrative-driven, multimedia works.
  • Exhibition Support and Technical Assistance: Provided hands-on installation support, ensuring each component was optimized for interactive and public display environments.

“We cannot recommend Matt highly enough, having worked with him on a number of occasions developing ambitious artworks for exhibition in galleries and museums. Matt’s unique abilities are in combining superb problem solving abilities with a sympathetic formal and aesthetic understanding of a given artwork under development. Add to this his commitment to build code that is reliable and stable and really, you couldn’t ask for more! Matt is ideally positioned to work with artists and cultural institutions.”

Jon Thompson

Professor in Fine Art at The Slade School of Fine Art University College London